Physical Agility Testing

Magazine Loading Station
Cartridges are non-firing (dummy) rounds. After the assessor has demonstrated how to load a magazine, you will be allowed one minute (timed) to familiarize yourself with the magazine loading process. The magazine and eight cartridges will be placed on the table. At the command to start, begin loading the magazine. Time will start with the beginning command, and it will end when all eight rounds have been inserted and the loaded magazine is returned to the tabletop. Time allowed is 30 seconds.

Trigger-Pull Station
Ensure the handgun is not loaded. After the assessor has demonstrated how to pull the trigger, you will be allowed one minute (timed) to familiarize yourself with the weapon's functions. Stand with your feet in a designated area, and hold the handgun pointing downward by the side of your leg. At the command to start, raise the weapon as quickly as possible, and place the barrel within the circumference of the metal ring. Simulate the act of firing the handgun, double action, seven times with each hand. Time will start with the beginning command, and it will end when all simulated firing has stopped and the weapon is returned to a resting position by your leg. Time allowed is 20 seconds.

Shotgun Cycling Station
Ensure the shotgun is not loaded. After the assessor has demonstrated the action of cycling a pump shotgun, you will be allowed one minute (timed) to familiarize yourself with the weapon's function. Stand with your feet in a designated area, and hold the shotgun in the post-arms position (weapon held diagonally across the body, with the muzzle near the left shoulder). At the command to start, raise the weapon as quickly as possible, and place the barrel within the circumference of the metal ring. Simulate the act of firing the shotgun four times on each shoulder, changing hands as you change shoulders. Time will start with the beginning command, and it will end when all simulated firing has stopped and the weapon is returned to post arms position. Time allowed is 20 seconds.

General Obstacle Course
The course must be completed in 2 minutes and 45 seconds, or less. Applicants will wear a weighted vest throughout the course. The vest weighs approximately 15 pounds. Touching any cone, bar, or obstacle will result in a time penalty.
  1. Getting out of the car seat: Begin in the car seat with the seat belt fastened and your hands resting on your knees. The assessor will indicate when to begin, at which time the clock will start. Unfasten the seat belt and begin the course.
  2. Run and obstacle jump: Go to a designated mat on the floor and touch one knee to the mat. Advance to and around a marked set of cones, changing direction. Proceed to and go over a 2-foot bar. A time penalty will be assessed for failure to kneel on the pad. Note: Use caution when jumping over the bar, as the weighted vest may make you off-balance. You may step over the bar.
  3. Kneel and crawl: Touch 1 knee to a mat on the floor, then proceed to crawl on your knees, or duck walk, under the obstacle. A time penalty will be assessed for failure to kneel on the pad. Proceed around a marked set of cones, changing directions.
  4. Serpentine Run: Go through a serpentine of 7 cones spaced 5 feet apart. The 1st cone will be to the left. You must run to the outside of the cones. A time penalty will be assessed for failure to pass through the cones in the proper sequence. Advance to and around a marked set of cones, changing directions. Proceed in a straight line to a set of cones marking the end of obstacle stations 2, 3, and 4. A time penalty will be assessed for exiting the course in the improper place.
  5. Weight drag: Advance to a 70-pound weight bag, and grab the bag by the handles or pick it up. Drag or carry the bag to and around a cone. Drag or carry the weight bag back to its original position. The station is completed once the applicant drags or carries the weight bag to its original position and places the bag within the boundaries of a marked square. Note: Use your legs to lift, keeping your back straight to avoid injury.
  6. Stair climb: Go up the stairs. Hold the railing and touch every step during the climb. Time penalties will be assessed for failing to hold the railing and taking more than 1 step at a time.
  7. Drop and push-up: Touch your chest to the mat on the floor, keeping your hands within a rectangle marked with red tape, then push off the mat to standing position.
  8. Dummy takedown: Approach and take down a 90-pound life sized dummy (with a resistance line attached), pinning the dummy to the mat. This task must be completed within the square marked by red tape. The station will be completed when the dummy's chest is fully pinned to the mat. Time penalties will be assessed for using straps or ropes to assist in the takedown or for pinning the dummy outside the red square. Note: Pin the dummy by putting your weight directly on the shoulders. Push the dummy straight down, keeping it directly under the pulley.
  9. Stair descent: Proceed down the stairs. Hold the railing and touch every step during the descent. Time penalties will be assessed for failing to hold the railing and taking more than 1 step at a time.
  10. Getting in to car seat: Return to the car seat and fasten the seat belt around your waist. The assessor will stop the clock when the seat belt has been fastened.
  11. Reaction test: Applicants immediately will be escorted to the reaction test station. Use the baton to touch a series of pads, numbered 1 to 10, that are mounted on a wall. The numbers will be in a random pattern. Keep 1 foot on the "X" on the floor; you may hold the baton in whichever hand is most comfortable. Find each number on the wall and hit it with the baton, while saying the number aloud. Go through the numbers in order. You will have 1 practice before being timed. You will be timed going through the numbers 2 times without stopping. This event is timed separately. Time penalties will be assessed for removing your foot from the "X," failing to call out the numbers, or not striking the numbers in sequence.
Physical Agility Test Penalties
Event Penalty Penalty
(Seconds)
2. Run and obstacle jump Failing to kneel on pad 5
3. Kneel and crawl Failing to kneel on pad 5
4. Serpentine run Running through the cones in improper sequence 5
5. Weight drag Not pinning bag within confines of red square 5
6. Stair climb Failing to hold the railing or taking more than one step at a time 5
8. Dummy takedown Using straps/rope to assist takedown 5
9. Stair descent Failing to hold the railing or taking more than one step at a time 5
11. Reaction test Striking numbers out of sequence, failing to call out numbers when struck, and/or removing foot from "X" on floor 5